Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Win a prestigious prize for Misty McMillan's work. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
23 |
Moved to a new world. |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
28 |
Good fortune |
4 |
30 |
Continued as Scholar (Physician). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
38 |
Entangled in a bureaucratic or legal morass that distracts Misty McMillan from Misty McMillan's work. |
5 |
38 |
Promoted to Scholar (Physician) rank 2. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
40 |
Advanced training in a specialist field. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Failed to qualify for Corporate (Citizen). |
7 |
42 |
Submitted to the draft. |
7 |
42 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
46 |
Misty McMillan went above and beyond the call of duty. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
47 |
Misty McMillan's work ends up coming home with Misty McMillan, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
47 |
Became a Scout (Explorer). |
9 |
49 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
50 |
Moved to a new world. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |