Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
20 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Voluntarily left Barbarian |
2 |
22 |
Became a Citizen (Worker). |
2 |
26 |
Myrtice Kildare learn something Myrtice Kildare should not have – a corporate secret, a political scandal – which Myrtice Kildare can profit from illegally. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Myrtice Kildare is rewarded for Myrtice Kildare's diligence or cunning. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
34 |
Returned to Drifter (Barbarian). |
5 |
37 |
Betrayed by a friend. One of Myrtice Kildare's Contacts or Allies betrays Myrtice Kildare, ending Myrtice Kildare's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Became a Scout (Surveyor). |
6 |
38 |
Serve as the courier for an important message from the Imperium. |
6 |
41 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
7 |
41 |
Voluntarily left Surveyor |
7 |
41 |
Failed to qualify for Intelligence (Agent). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Switched to Scout (Explorer) with previous rank. |
7 |
45 |
Myrtice Kildare's ship is damaged, and Myrtice Kildare have to hitch-hike Myrtice Kildare's way back across the stars to the nearest scout base. |
7 |
45 |
Gain 6 Contacts. Gain 3 Enemies. |
8 |
45 |
Switched to Drifter (Wanderer). |
8 |
48 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
9 |
48 |
Became a Merchant (Broker). |
9 |
51 |
Imperial trade restrictions force Myrtice Kildare out of business. |
10 |
51 |
Became a Rogue (Thief). |
10 |
52 |
Involved in a feud with a rival criminal organization. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired at age 55. |