Retired Fighter Myrtie Perkins  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Darmine 57 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 11 (1) 1 (-2)3 (-1)1112B1
Intolerant
 
Skills
Admin 1
Art (Creative/Exotic Media) 1
Awareness 0
Broker 0
Clairvoyance 1
Deception 1
Drive (Track) 1
Electronics (Computers) 1
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Language 0
Mechanic 2
Medic 0
Persuade 1
Science (Life Sciences/Psionicology) 1
Seafarer 0
Steward 0
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman12
Drifter Wanderer 01
Entertainer Performer 02
Drifter Scavenger 03
Psion Psi-Warrrior Psi-Soldier02
Believer Holy Warrior Fighter12
 
EducationGraduated
Psionic Community Graduated
 
Name Type Affinity Enmity Power Influence Species
Gustav Fallow Rival 1 1 2 0 Darmine (M/39)
Gustav Fallow gained power at the expense of a third party who now blames the character.
Johnie Hicks Rival 1 2 1 3 Darmine (M/43)
Melvin Atkins Enemy 0 3 2 1 Darmine (M/25)
 
Term Age History
1 18 Tested for psionic powers
1 18 Entered a psionic community.
1 19 Study Science (Social Sciences/Archaeology) as a hobby.
1 22 Graduated. Gain an rival who is upset that Myrtie Perkins left the community.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 29 A series of bad deals and decisions force Myrtie Perkins into bankruptcy. Myrtie Perkins salvages what Myrtie Perkins can.
4 29 Failed to qualify for Intelligence (Agent).
4 29 Became a Drifter (Wanderer).
4 30 Myrtie Perkins do not know what happened to Myrtie Perkins. There is a gap in Myrtie Perkins's memory.
5 30 Became a Entertainer (Performer).
5 33 A romantic relationship ends badly. Gain a Rival or Enemy.
6 34 Continued as Entertainer (Performer).
6 36 Myrtie Perkins is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
7 36 Switched to Drifter (Scavenger).
7 38 Attacked by enemies and injured.
7 38 Severely injured. Fully recovered. Owe 10,000 for medical bills.
7 38 Gain Enemy if Myrtie Perkins don't already have one.
8 40 Continued as Drifter (Scavenger).
8 42 Lightly injured, no permanent damage. Fully recovered.
9 42 Became a Psion (Psi-Warrrior) with the new title Psi-Soldier.
9 44 Telepathically contact something dangerous. Suffer from persistent and terrifying nightmares.
10 44 Returned to Drifter (Scavenger).
10 45 Myrtie Perkins do not know what happened to Myrtie Perkins. There is a gap in Myrtie Perkins's memory.
11 45 Became a Believer (Holy Warrior) with the new title Hopeful.
11 46 Myrtie Perkins retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
12 49 Continued as Believer (Holy Warrior).
12 51 Myrtie Perkins accepted an offer of inducements to betray Myrtie Perkins's faith. Gain 480,000 in cash.
12 53 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
13 53 Aging Crisis. Owe 40,000 for medical bills.
13 53 Retired at age 53.
13 53 Returned to Psion (Psi-Warrrior).
13 55 Experimented on by a corporation, government, or other organisation
14 55 Aging Crisis. Owe 40,000 for medical bills.
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