Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Spend time with an alien race. Gain a contact. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Myrtle Nevil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Failed to qualify for Star Marine (Marine). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
A series of bad deals and decisions force Myrtle Nevil into bankruptcy. Myrtle Nevil salvages what Myrtle Nevil can. |
4 |
30 |
Became a Entertainer (Artist). |
4 |
33 |
Moved to a new world. |
4 |
34 |
Promoted to Entertainer (Artist) rank 1. |
5 |
34 |
Continued as Entertainer (Artist). |
5 |
35 |
Refused to criticise a questionable political leader on Myrtle Nevil's homeworld. |
6 |
38 |
Continued as Entertainer (Artist). |
6 |
42 |
One of Myrtle Nevil's pieces of art is stolen, and the investigation brings Myrtle Nevil into the criminal underworld. |
6 |
42 |
Promoted to Entertainer (Artist) rank 2. |
7 |
42 |
Continued as Entertainer (Artist). |
7 |
44 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
48 |
A notable academic consults with Myrtle Nevil about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
50 |
Continued as Believer (Missionary/Humanitarian). |
9 |
54 |
Myrtle Nevil aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |