Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Imperial trade restrictions force Odile Nisbet out of business. |
2 |
19 |
Became a Scout (Explorer). |
2 |
21 |
A new romantic starts. Gain an Ally. |
2 |
23 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
23 |
Continued as Scout (Explorer). |
3 |
26 |
Spend several years jumping from world to world in Odile Nisbet's scout ship. |
4 |
27 |
Continued as Scout (Explorer). |
4 |
29 |
Perform an exemplary service for the scouts. |
4 |
31 |
Promoted to Scout (Explorer) rank 2. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
35 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Failed to qualify for Corporate Agent (Agent). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
38 |
Go undercover to investigate an enemy. |
6 |
38 |
A job goes wrong, forcing Odile Nisbet to flee off-planet. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Accepted a deal with criminal or other figure under investigation. |
8 |
42 |
Became a Entertainer (Artist). |
8 |
44 |
Gain a patron in the arts. Gain an Ally |
8 |
46 |
Promoted to Entertainer (Artist) rank 1. |
9 |
46 |
Continued as Entertainer (Artist). |
9 |
50 |
Criticised a questionable political leader on Odile Nisbet's homeworld, causing his downfall. Gain an Enemy |
9 |
50 |
An investigation, tour, project or expedition goes wrong, stranding Odile Nisbet far from home. |
9 |
50 |
Promoted to Entertainer (Artist) rank 2. |
10 |
50 |
Continued as Entertainer (Artist). |
10 |
52 |
Criticised a questionable political leader on Odile Nisbet's homeworld, causing his downfall. Gain an Enemy |
10 |
54 |
Promoted to Entertainer (Artist) rank 3. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Retired at age 54. |