Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Failed to qualify for Thief (Rogue). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A good deal ensures Paula Day is living the high life for a few years. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Given advanced training in a specialist field |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A good deal ensures Paula Day is living the high life for a few years. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Returned to Scout (Explorer). |
6 |
38 |
Paula Day have no idea what happened to Paula Day – they found Paula Day's ship drifting on the fringes of friendly space. |
7 |
38 |
Became a Citizen (Worker). |
7 |
42 |
Paula Day's business expands, Paula Day's corporation grows, or the colony thrives. |
7 |
42 |
Promoted to Citizen (Worker) rank 1. |
8 |
42 |
Continued as Citizen (Worker). |
8 |
44 |
Spent time maintaining and using heavy vehicles. |
9 |
46 |
Continued as Citizen (Worker). |
9 |
50 |
Birth or Death involving a family member or close friend. |
10 |
50 |
Continued as Citizen (Worker). |
10 |
52 |
Advanced training in a specialist field. |
10 |
54 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired at age 54. |