Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Dropped out of university. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Given advanced training in a specialist field |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A good deal ensures Penny Hunt is living the high life for a few years. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Entertainer (Artist). |
6 |
40 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
7 |
42 |
Continued as Entertainer (Artist). |
7 |
43 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
7 |
46 |
Promoted to Entertainer (Artist) rank 1. |
8 |
46 |
Continued as Entertainer (Artist). |
8 |
50 |
Penny Hunt is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
9 |
50 |
Failed to qualify for Broker (Merchant). |
9 |
50 |
Submitted to the draft. |
9 |
50 |
Returned to Merchant (Merchant Marine). |
9 |
51 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |