Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Became a Scholar (Physician). |
2 |
22 |
Make a breakthrough in Rosetta Fabble's field. |
2 |
25 |
Promoted to Scholar (Physician) rank 1. |
3 |
25 |
Continued as Scholar (Physician). |
3 |
26 |
A disaster leaves several injured, and others blame Rosetta Fabble, forcing Rosetta Fabble to leave Rosetta Fabble's career. Gain a Rival. |
3 |
26 |
Severely injured. Fully recovered. Owe 3,750 for medical bills. |
4 |
29 |
Continued as Scholar (Physician). |
4 |
32 |
A rival researcher blackens Rosetta Fabble's name or steals Rosetta Fabble's research. Gain a Rival. |
5 |
33 |
Continued as Scholar (Physician). |
5 |
36 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
37 |
Promoted to Scholar (Physician) rank 2. |
6 |
37 |
Continued as Scholar (Physician). |
6 |
39 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
7 |
41 |
Continued as Scholar (Physician). |
7 |
42 |
Win a prestigious prize for Rosetta Fabble's work. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
Make an unexpected connection outside Rosetta Fabble's normal circles. Gain a Contact. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
49 |
Voluntarily left Merchant Marine |
9 |
49 |
Became a Scout (Courier). |
9 |
53 |
When dealing with an alien race, Rosetta Fabble have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
10 |
53 |
Continued as Scout (Courier). |
10 |
54 |
Accused of a crime |
10 |
57 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |