Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Betrayed by a friend. One of Rubie Fleming's Contacts or Allies betrays Rubie Fleming, ending Rubie Fleming's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Became a Army (Infantry) with the new title Private. |
2 |
24 |
Thrown into a brutal ground war |
2 |
25 |
Attempt at commissioned failed. |
2 |
25 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
3 |
25 |
Continued as Army (Infantry). |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
28 |
Became a Rogue (Thief). |
4 |
32 |
Involved in the planning of an impressive heist. |
4 |
32 |
Promoted to Rogue (Thief) rank 1. |
5 |
32 |
Continued as Rogue (Thief). |
5 |
35 |
Involved in a feud with a rival criminal organization. |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Continued as Rogue (Thief). |
6 |
37 |
Involved in a feud with a rival criminal organization. |
6 |
40 |
Promoted to Rogue (Thief) rank 2. |
7 |
40 |
Continued as Rogue (Thief). |
7 |
44 |
Involved in the planning of an impressive heist. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Corporate (Citizen). |
8 |
44 |
Switched to Drifter (Barbarian). |
8 |
46 |
Attacked by enemies that Rubie Fleming easily defeat. |
8 |
46 |
Gain Enemy if Rubie Fleming don't already have one. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Drifter (Barbarian). |
9 |
51 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
54 |
Rubie Fleming accepted an offer of inducements to betray Rubie Fleming's faith. Gain 630,000 in cash. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |