Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Special assignment or duty on board ship. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Nearly killed. Owe 5,000 for medical bills. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
32 |
Ruth Payne foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
37 |
During a battle, defeat or victory depends on Ruth Payne's actions. Ruth Payne actions lead to an honorabe discharge. |
6 |
37 |
Became a Drifter (Scavenger). |
6 |
38 |
Attacked by enemies and injured. |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
38 |
Gain Enemy if Ruth Payne don't already have one. |
6 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
41 |
Continued as Drifter (Scavenger). |
7 |
45 |
Suffer from a life-threatening illness. |
8 |
45 |
Became a Merchant (Free Trader). |
8 |
47 |
Bankrupted by a rival. Gain the other trader as a Rival. |
9 |
47 |
Became a Citizen (Colonist). |
9 |
51 |
Ruth Payne's business expands, Ruth Payne's corporation grows, or the colony thrives. |
9 |
51 |
Forced to muster out. |
10 |
51 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
55 |
Ruth Payne is caught in the periphery of a scandal. |
10 |
55 |
Demoted to Believer (Holy Warrior) rank -1. |