Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
26 |
Shelly Miller join a gambling circle on board. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Became a Entertainer (Performer). |
3 |
30 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
4 |
30 |
Continued as Entertainer (Performer). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Entertainer (Performer) rank 1. |
5 |
34 |
Continued as Entertainer (Performer). |
5 |
35 |
One of Shelly Miller's pieces of art is stolen, and the investigation brings Shelly Miller into the criminal underworld. |
5 |
38 |
Promoted to Entertainer (Performer) rank 2. |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
41 |
A new romantic starts. Gain an Ally. |
6 |
42 |
Promoted to Entertainer (Performer) rank 3. |
7 |
42 |
Continued as Entertainer (Performer). |
7 |
43 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
7 |
46 |
Promoted to Entertainer (Performer) rank 4. |
8 |
46 |
Continued as Entertainer (Performer). |
8 |
49 |
Criticised a questionable political leader on Shelly Miller's homeworld, causing his downfall. Gain an Enemy |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Citizen (Worker). |
9 |
52 |
Lost eye or limb. Owe 1,250 for medical bills. |
10 |
52 |
Became a Scout (Surveyor). |
10 |
53 |
Gained a contact. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired at age 56. |