Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
25 |
Shelly Scott do not know what happened to Shelly Scott. There is a gap in Shelly Scott's memory. |
3 |
25 |
Failed to qualify for Cavalry (Army). |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
32 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Failed to qualify for Physician (Scholar). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
34 |
Spend time with an alien race. Gain a contact. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
39 |
Shelly Scott run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Became a Citizen (Colonist). |
7 |
43 |
Shelly Scott's business expands, Shelly Scott's corporation grows, or the colony thrives. |
7 |
43 |
Promoted to Citizen (Colonist) rank 1. |
8 |
43 |
Continued as Citizen (Colonist). |
8 |
44 |
Advanced training in a specialist field. |
8 |
47 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
9 |
47 |
Continued as Citizen (Colonist). |
9 |
51 |
Shelly Scott befriend a superior in the corporation or the colony. |
9 |
51 |
Promoted to Citizen (Colonist) rank 3. |
10 |
51 |
Continued as Citizen (Colonist). |
10 |
55 |
A revolution, attack or other unusual event throws Shelly Scott's life into chaos, forcing Shelly Scott to leave the planet. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |