Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Risk Sibyl Clubb's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
An investigation takes on a dangerous turn. |
4 |
32 |
Accepted a deal with criminal or other figure under investigation. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Rewarded for a successful mission. |
5 |
38 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
38 |
Continued as Agent (Law Enforcement). |
6 |
41 |
Established a network of contacts. Gain 1 contacts. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Go undercover to investigate an enemy. |
7 |
45 |
A revolution, attack or other unusual event throws Sibyl Clubb's life into chaos, forcing Sibyl Clubb to leave the planet. |
7 |
46 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
8 |
46 |
Continued as Agent (Law Enforcement). |
8 |
50 |
Advanced training in a specialist field. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
52 |
Sibyl Clubb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
52 |
Failed to qualify for Merchant Academy. |
10 |
52 |
Became a Drifter (Barbarian). |
10 |
56 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired at age 56. |