Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Imperial trade restrictions force Sophie Dickman out of business. |
3 |
26 |
Became a Drifter (Scavenger). |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
34 |
Betrayed by a friend. One of Sophie Dickman's Contacts or Allies betrays Sophie Dickman, ending Sophie Dickman's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
34 |
Became a Agent (Intelligence). |
5 |
37 |
Rewarded for a successful mission. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
41 |
Befriended by a senior agent. |
6 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
44 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
8 |
44 |
Failed to qualify for Colonist (Citizen). |
8 |
44 |
Switched to Drifter (Wanderer). |
8 |
48 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Retired. |
9 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
56 |
Accused of a crime. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |