Term |
Age |
History |
---|
1 |
12 |
Failed to qualify for Army Academy (Military Academy). |
1 |
12 |
Became a Dolphin Civilian (Nomad). |
1 |
16 |
Moved to a new world. |
1 |
16 |
Promoted to Dolphin Civilian (Nomad) rank 1. |
2 |
16 |
Continued as Dolphin Civilian (Nomad). |
2 |
17 |
Stacy Archer succeed at a dangerous mission to rescue people in a sinking vessel or underwater city. |
2 |
20 |
Promoted to Dolphin Civilian (Nomad) rank 2 with the new title Pod Leader. |
3 |
20 |
Continued as Dolphin Civilian (Nomad). |
3 |
22 |
One of Stacy Archer's friends becomes involved with a revolutionary political faction advocating Dolphin
rights. Stacy Archer is caught up in the investigation and lose Stacy Archer's job. |
4 |
22 |
Became a Dolphin Military (Underwater Commando) with the new title Private. |
4 |
25 |
Stacy Archer's unit is involved in a savage campaign against primitive indigenous aquatic aliens that troubles
your conscience. If Stacy Archer refuse to participate Stacy Archer is ejected from this career. Stacy Archer participate in the massacre and gain an Enemy. |
5 |
26 |
Continued as Dolphin Military (Underwater Commando). |
5 |
27 |
A brutal amphibious warfare campaign forces Stacy Archer to spend as much time fighting out of water as in. |
5 |
30 |
Promoted to Dolphin Military (Underwater Commando) rank 1 with the new title Lance Corporal. |
6 |
30 |
Attempted to change assignments. |
6 |
30 |
Failed to qualify for Sea Patrol (Dolphin Military). |
6 |
30 |
Continued as Dolphin Military (Underwater Commando). |
6 |
32 |
Commanding officer takes an interest in Stacy Archer's career. |
7 |
34 |
Continued as Dolphin Military (Underwater Commando). |
7 |
38 |
Stacy Archer's unit is involved in a savage campaign against primitive indigenous aquatic aliens that troubles Stacy Archer's conscience. If Stacy Archer refuse to participate Stacy Archer is ejected from this career. |
8 |
38 |
Became a Scout (Courier). |
8 |
40 |
Stacy Archer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Stacy Archer fail to help. Gain an Enemy. |
8 |
40 |
Psychologically damaged by Stacy Archer's time in the scouts. |
9 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
42 |
Retired at age 42. |
9 |
42 |
Continued as Scout (Courier). |
9 |
43 |
Stacy Archer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Stacy Archer fail to help. Gain an Enemy. |
9 |
43 |
Stacy Archer have no idea what happened to Stacy Archer – they found Stacy Archer's ship drifting on the fringes of friendly space. |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
46 |
Attempted to change assignments. |
10 |
46 |
Failed to qualify for Explorer (Scout). |
10 |
46 |
Continued as Scout (Courier). |
10 |
50 |
When dealing with an alien race, Stacy Archer botch an opportunity to gather extra intelligence about them. |
10 |
50 |
Stacy Archer have no idea what happened to Stacy Archer – they found Stacy Archer's ship drifting on the fringes of friendly space. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
Continued as Scout (Courier). |
11 |
53 |
When dealing with an alien race, Stacy Archer botch an opportunity to gather extra intelligence about them. |
11 |
53 |
Stacy Archer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
11 |
54 |
Forced to muster out. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |