Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Widely recognized. |
1 |
22 |
Graduated. Gain an rival who is upset that Sushuga Gaakhupmum left the community. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
An investigation takes on a dangerous turn. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Voluntarily left Law Enforcement |
3 |
26 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
28 |
Sushuga Gaakhupmum is blamed for an accident that causes the death of several crew members. Sushuga Gaakhupmum's guilt drives Sushuga Gaakhupmum to excel. |
4 |
28 |
Became a Citizen (Corporate). |
4 |
30 |
Gained a contact. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
35 |
A revolution, attack or other unusual event throws Sushuga Gaakhupmum's life into chaos, forcing Sushuga Gaakhupmum to leave the planet. |
6 |
35 |
Became a Psion (Wild Talent). |
6 |
38 |
Gain a mentor. |
6 |
39 |
Promoted to Psion (Wild Talent) rank 1 with the new title Survivor. |
7 |
39 |
Continued as Psion (Wild Talent). |
7 |
41 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
8 |
41 |
Failed to qualify for Free Trader (Merchant). |
8 |
41 |
Became a Drifter (Scavenger). |
8 |
45 |
Sushuga Gaakhupmum do not know what happened to Sushuga Gaakhupmum. There is a gap in Sushuga Gaakhupmum's memory. |
9 |
45 |
Switched to Psion (Adept). |
9 |
47 |
Pick up potentially useful information using Sushuga Gaakhupmum's psychic powers. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Psion (Adept). |
10 |
52 |
Gained a contact. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Continued as Psion (Adept). |
11 |
56 |
Gain a contact outside of normal circles. |
11 |
57 |
Promoted to Psion (Adept) rank 1 with the new title Initiate. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |