Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
20 |
Moved to a new world. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Continued as Entertainer (Artist). |
2 |
23 |
One of Sybil Moore's pieces of art is stolen, and the investigation brings Sybil Moore into the criminal underworld. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
28 |
Join homeworld’s celebrity circles |
3 |
30 |
Promoted to Entertainer (Artist) rank 2. |
4 |
30 |
Voluntarily left Artist |
4 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
31 |
Sybil Moore accepted an offer of inducements to betray Sybil Moore's faith. Gain 230,000 in cash. |
4 |
34 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
5 |
34 |
Failed to qualify for Corporate (Citizen). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
37 |
Became a Merchant (Free Trader). |
6 |
41 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
43 |
Risk Sybil Moore's fortune on a possibility lucrative deal and win. |
7 |
45 |
Promoted to Merchant (Free Trader) rank 2. |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
47 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
49 |
Continued as Merchant (Free Trader). |
9 |
50 |
Embroiled in legal trouble. |
9 |
53 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
10 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Merchant (Free Trader). |
10 |
54 |
Sybil Moore's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |