Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Scout (Explorer). |
2 |
22 |
Psychologically damaged by Taa-E-ekfe's time in the scouts. |
3 |
22 |
Failed to qualify for Artist (Entertainer). |
3 |
22 |
Became a Drifter (Barbarian). |
3 |
25 |
Suffer from a life-threatening illness. |
4 |
25 |
Switched to Scout (Surveyor) with previous rank. |
4 |
29 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
5 |
29 |
Returned to Drifter (Barbarian). |
5 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
31 |
Became a Citizen (Corporate). |
6 |
35 |
Advanced training in a specialist field. |
6 |
35 |
Promoted to Citizen (Corporate) rank 1. |
7 |
35 |
Continued as Citizen (Corporate). |
7 |
39 |
Advanced training in a specialist field. |
8 |
39 |
Continued as Citizen (Corporate). |
8 |
41 |
A revolution, attack or other unusual event throws Taa-E-ekfe's life into chaos, forcing Taa-E-ekfe to leave the planet. |
9 |
41 |
Switched to Drifter (Wanderer). |
9 |
43 |
Betrayed by a friend. One of Taa-E-ekfe's Contacts or Allies betrays Taa-E-ekfe, ending Taa-E-ekfe's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
43 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
43 |
Retired at age 43. |
10 |
43 |
Retired. |
10 |
45 |
Gained a contact. |
11 |
47 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
51 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
55 |
A new romantic starts. Gain an Ally. |
13 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |