Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
22 |
Vessel participates in a notable military engagement. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Voluntarily left Flight |
2 |
22 |
Became a Scholar (Physician). |
2 |
26 |
Agreed to perform research that goes against Tamara Foster's conscience. Gain 3 Enemies. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
29 |
Became a Agent (Intelligence). |
4 |
32 |
Gained a contact. |
4 |
33 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
5 |
33 |
Continued as Agent (Intelligence). |
5 |
35 |
Given specialist training in vehicles. |
5 |
37 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
6 |
37 |
Continued as Agent (Intelligence). |
6 |
41 |
Advanced training in a specialist field. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Failed to qualify for Free Trader (Merchant). |
7 |
41 |
Submitted to the draft. |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
47 |
A good deal ensures Tamara Foster is living the high life for a few years. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
49 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
A sudden war destroys Tamara Foster's trade routes and contacts, forcing Tamara Foster to flee that region of space. |
9 |
53 |
Gain rebels as Enemy |
10 |
53 |
Became a Drifter (Wanderer). |
10 |
54 |
Attacked by enemies and injured. |
10 |
54 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
54 |
Gain Enemy if Tamara Foster don't already have one. |
11 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
57 |
Retired at age 57. |