Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Entertainer (Performer). |
2 |
31 |
One of Teb Be's pieces of art is stolen, and the investigation brings Teb Be into the criminal underworld. |
2 |
32 |
Promoted to Entertainer (Performer) rank 1. |
3 |
32 |
Continued as Entertainer (Performer). |
3 |
33 |
Good fortune |
3 |
36 |
Promoted to Entertainer (Performer) rank 2. |
4 |
36 |
Continued as Entertainer (Performer). |
4 |
38 |
Gain a patron in the arts. Gain an Ally |
4 |
40 |
Promoted to Entertainer (Performer) rank 3. |
5 |
40 |
Continued as Entertainer (Performer). |
5 |
41 |
Expose or are involved in a scandal of some sort. |
6 |
41 |
Failed to qualify for Broker (Merchant). |
6 |
41 |
Became a Drifter (Scavenger). |
6 |
44 |
Teb Be do not know what happened to Teb Be. There is a gap in Teb Be's memory. |
7 |
44 |
Became a Scout (Surveyor). |
7 |
46 |
Teb Be inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
46 |
Became a Merchant (Broker). |
8 |
48 |
Given advanced training in a specialist field |
9 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
51 |
Risk Teb Be's fortune on a possibility lucrative deal and win. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |