Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Find Ancient Technology. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Gained a contact. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Tena Peterson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Became a Citizen (Colonist). |
5 |
34 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
6 |
34 |
Became a Scout (Surveyor). |
6 |
36 |
Tena Peterson's ship is damaged, and Tena Peterson have to hitch-hike Tena Peterson's way back across the stars to the nearest scout base. |
6 |
36 |
Gain 4 Contacts. Gain 3 Enemies. |
7 |
36 |
Returned to Citizen (Colonist). |
7 |
40 |
Victim of a crime |
8 |
40 |
Voluntarily left Colonist |
8 |
40 |
Became a Merchant (Broker). |
8 |
42 |
Embroiled in legal trouble. |
9 |
44 |
Continued as Merchant (Broker). |
9 |
46 |
Gained a contact. |
10 |
48 |
Continued as Merchant (Broker). |
10 |
51 |
Embroiled in legal trouble. |
10 |
52 |
Promoted to Merchant (Broker) rank 1. |
11 |
52 |
Continued as Merchant (Broker). |
11 |
53 |
A good deal ensures Tena Peterson is living the high life for a few years. |
11 |
56 |
Promoted to Merchant (Broker) rank 2. |