Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
22 |
Involved in the planning of an impressive heist. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
26 |
Continued as Rogue (Enforcer). |
3 |
27 |
Theo Raby spend months in the dangerous criminal underworld. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Rogue (Enforcer) rank 2. |
4 |
30 |
Continued as Rogue (Enforcer). |
4 |
31 |
Involved in a feud with a rival criminal organization. |
4 |
34 |
Promoted to Rogue (Enforcer) rank 3. |
5 |
34 |
Continued as Rogue (Enforcer). |
5 |
36 |
A job goes wrong, forcing Theo Raby to flee off-planet. |
6 |
36 |
Became a Merchant (Free Trader). |
6 |
39 |
Theo Raby's ship or starport is destroyed by criminals. Gain them as an Enemy. |
7 |
39 |
Became a Scholar (Physician). |
7 |
43 |
Win a prestigious prize for Theo Raby's work. |
7 |
43 |
Promoted to Scholar (Physician) rank 1. |
8 |
43 |
Continued as Scholar (Physician). |
8 |
44 |
Advanced training in a specialist field. |
9 |
47 |
Voluntarily left Physician |
9 |
47 |
Became a Scout (Courier). |
9 |
48 |
Theo Raby's scout ship is one of the first on the scene to rescue the survivors of a disaster but Theo Raby fail to help. Gain an Enemy. |
9 |
48 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
10 |
51 |
Continued as Scout (Courier). |
10 |
54 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Retired at age 54. |