Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
A good deal ensures Vesta Campbell is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Embroiled in legal trouble. |
3 |
30 |
Forced to continue current assignment. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Aging Crisis. Owe 40,000 for medical bills. |
5 |
34 |
Retired at age 34. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
36 |
Vesta Campbell secretly provide religious rites for a dying leader or noble, although they do not share Vesta Campbell's faith. Gain an Ally in the family and a Rival who disagrees with Vesta Campbell's choice. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
41 |
Vesta Campbell come into conflict with a splinter group Vesta Campbell's own religion which maintains Vesta Campbell's version is the wrong one. Gain 3 Rivals. |
7 |
41 |
Retired. |
7 |
45 |
Gained a contact. |
8 |
48 |
Amnesia. |
9 |
51 |
A new romantic starts. Gain an Ally. |
10 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
55 |
Good fortune. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |