Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Scout (Courier). |
2 |
24 |
Vickie Watts's scout ship is one of the first on the scene to rescue the survivors of a disaster but Vickie Watts fail to help. Gain an Enemy. |
2 |
24 |
Vickie Watts inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Scout (Courier) rank 2. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Failed to qualify for Worker (Citizen). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
32 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
5 |
32 |
Became a Entertainer (Performer). |
5 |
35 |
One of Vickie Watts's pieces of art is stolen, and the investigation brings Vickie Watts into the criminal underworld. |
5 |
36 |
Promoted to Entertainer (Performer) rank 1. |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
39 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
42 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
7 |
44 |
Promoted to Entertainer (Performer) rank 2. |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
45 |
Join homeworld’s celebrity circles |
8 |
45 |
Gain a contact |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Scholar (Field Researcher). |
9 |
52 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
10 |
52 |
Failed to qualify for Free Trader (Merchant). |
10 |
52 |
Submitted to the draft. |
10 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
56 |
Embroiled in legal trouble. |
11 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
56 |
Retired at age 56. |