Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
19 |
Virgil Fabble foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
During a battle, defeat or victory depends on Virgil Fabble's actions. The ship suffers severe damage and Virgil Fabble is blamed for the disaster. Virgil Fabble is court - martialled and discharged. |
3 |
26 |
Became a Merchant (Free Trader). |
3 |
27 |
Moved to a new world. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
33 |
Smuggle illegal items onto a planet. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
38 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
38 |
Continued as Merchant (Free Trader). |
6 |
39 |
A series of bad deals and decisions force Virgil Fabble into bankruptcy. Virgil Fabble salvages what Virgil Fabble can. |
7 |
39 |
Became a Rogue (Enforcer). |
7 |
43 |
Arrested |
7 |
43 |
Promoted to Rogue (Enforcer) rank 1. |
8 |
43 |
Became a Prisoner (Fixer). |
8 |
46 |
Defeated a prison gang. Gain an Enemy. |
9 |
47 |
Continued as Prisoner (Fixer). |
9 |
51 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
51 |
Switched to Prisoner (Thug) with previous rank. |
10 |
55 |
Scarred. Owe 5,000 for medical bills. |