Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain a Rival. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Rogue (Enforcer). |
2 |
30 |
Involved in a feud with a rival criminal organization. |
2 |
30 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
3 |
31 |
Continued as Rogue (Enforcer). |
3 |
34 |
Betrayed by a friend. One of Virgil Weakman's Contacts or Allies betrays Virgil Weakman, ending Virgil Weakman's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
34 |
Submitted to the draft. |
4 |
34 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
35 |
Established a network of contacts. Gain 1 contacts. |
4 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
38 |
Voluntarily left Law Enforcement |
5 |
38 |
Became a Drifter (Scavenger). |
5 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
42 |
Continued as Drifter (Scavenger). |
6 |
46 |
Virgil Weakman do not know what happened to Virgil Weakman. There is a gap in Virgil Weakman's memory. |
7 |
46 |
Switched to Rogue (Thief) with previous rank. |
7 |
50 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
8 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
50 |
Retired at age 50. |
8 |
50 |
Continued as Rogue (Thief). |
8 |
54 |
Virgil Weakman spend months in the dangerous criminal underworld. |