Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Courier (Scout). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Make an unexpected connection outside Wilda Boyd's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
6 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
39 |
Wilda Boyd refused an offer of inducements to betray Wilda Boyd's faith. Gain 1 enemies. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
42 |
Retired at age 42. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
44 |
Wilda Boyd is sent to a new community or parish to preach The Word among the poor. |
8 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
46 |
Continued as Believer (Missionary/Humanitarian). |
8 |
50 |
Wilda Boyd refused an offer of inducements to betray Wilda Boyd's faith. Gain 4 enemies. |
9 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
50 |
Continued as Believer (Missionary/Humanitarian). |
9 |
54 |
Wilda Boyd retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |