Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Smuggle illegal items onto a planet. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Injured. |
3 |
29 |
Gain Enemy if Wilda Meighan don't already have one. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Suffer from a life-threatening illness. |
5 |
31 |
Failed to qualify for Enforcer (Rogue). |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
34 |
Gained a contact. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
37 |
Offered job by a patron. Now owe him a favor. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Switched to Merchant (Broker). |
7 |
40 |
A good deal ensures Wilda Meighan is living the high life for a few years. |
8 |
43 |
Continued as Merchant (Broker). |
9 |
47 |
Continued as Merchant (Broker). |
9 |
50 |
Befriend a useful ally in one sphere. Gain an Ally. |
9 |
51 |
Promoted to Merchant (Broker) rank 1. |
10 |
51 |
Continued as Merchant (Broker). |
10 |
55 |
Make an unexpected connection outside Wilda Meighan's normal circles. Gain a Contact. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |