Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Forced out after co-operating with military investigation in commanding officer's illegal activity. |
2 |
19 |
Failed to qualify for Marine Support (Marine). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
20 |
A mission goes wrong; Zetta Ward and several others are captured and mistreated by the enemy. Gain Zetta Ward's jailer as an Enemy. |
3 |
20 |
Became a Merchant (Broker). |
3 |
22 |
Make an unexpected connection outside Zetta Ward's normal circles. Gain a Contact. |
4 |
24 |
Continued as Merchant (Broker). |
4 |
25 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
28 |
Continued as Merchant (Broker). |
5 |
32 |
Risk Zetta Ward's fortune on a possibility lucrative deal and win. |
5 |
32 |
Forced to muster out. |
6 |
32 |
Failed to qualify for Colonist (Citizen). |
6 |
32 |
Became a Drifter (Wanderer). |
6 |
34 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
36 |
Continued as Drifter (Wanderer). |
7 |
39 |
Attempted a risky adventure and was wildly successful. |
7 |
40 |
Forced to continue current assignment. |
7 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
43 |
Attacked by enemies that Zetta Ward easily defeat. |
8 |
43 |
Gain Enemy if Zetta Ward don't already have one. |
8 |
44 |
Forced to muster out. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Retired. |
9 |
48 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
Victim of a crime. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
54 |
Accused of a crime. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |