Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
23 |
Zoe Fleming went above and beyond the call of duty. |
3 |
24 |
Continued as Agent (Corporate Agent). |
3 |
25 |
Severely injured. |
4 |
25 |
Failed to qualify for Worker (Citizen). |
4 |
25 |
Submitted to the draft. |
4 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
28 |
Zoe Fleming join a gambling circle on board. |
5 |
29 |
Continued as Navy (Line/Crew). |
5 |
31 |
Abuse Zoe Fleming's position for profit. |
6 |
33 |
Continued as Navy (Line/Crew). |
6 |
34 |
Special assignment or duty on board ship. |
7 |
37 |
Voluntarily left Line/Crew |
7 |
37 |
Failed to qualify for Free Trader (Merchant). |
7 |
37 |
Returned to Drifter (Wanderer). |
7 |
39 |
Attacked by enemies and injured. |
7 |
39 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Gain Enemy if Zoe Fleming don't already have one. |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
41 |
Continued as Drifter (Wanderer). |
8 |
45 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
45 |
Became a Merchant (Free Trader). |
9 |
48 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
10 |
49 |
Continued as Merchant (Free Trader). |
10 |
52 |
Zoe Fleming's business or ship thrives. |
10 |
53 |
Promoted to Merchant (Free Trader) rank 1. |
11 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Continued as Merchant (Free Trader). |
11 |
54 |
A series of bad deals and decisions force Zoe Fleming into bankruptcy. Zoe Fleming salvages what Zoe Fleming can. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |