Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
20 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
1 |
22 |
Promoted to Scholar (Field Researcher) rank 1. |
2 |
22 |
Continued as Scholar (Field Researcher). |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Scholar (Field Researcher) rank 2. |
3 |
26 |
Voluntarily left Field Researcher |
3 |
26 |
Entered Merchant Academy with the Business curriculum. |
3 |
30 |
Made lifelong friends. Gain 1 Allies. |
3 |
30 |
Graduated. |
4 |
30 |
Became a Merchant (Broker). |
4 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
31 |
Risk Aletha Hoddle's fortune on a possibility lucrative deal and win. |
4 |
34 |
Promoted to Merchant (Broker) rank 2. |
5 |
34 |
Voluntarily left Broker |
5 |
34 |
Failed to qualify for Thief (Rogue). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
37 |
Amnesia. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
39 |
A new romantic starts. Gain an Ally. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
45 |
Offered job by a patron. Now owe him a favor. |
7 |
46 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
46 |
Became a Entertainer (Artist). |
8 |
48 |
One of Aletha Hoddle's pieces of art is stolen, and the investigation brings Aletha Hoddle into the criminal underworld. |
8 |
50 |
Promoted to Entertainer (Artist) rank 1. |
9 |
50 |
Continued as Entertainer (Artist). |
9 |
54 |
An investigation, tour, project or expedition goes wrong, stranding Aletha Hoddle far from home. |
10 |
54 |
Switched to Drifter (Barbarian). |
10 |
56 |
Find valuable salvage. |