Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Failed to qualify for Pirate (Rogue). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
24 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
24 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Birth or Death involving a family member or close friend. |
3 |
28 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
29 |
Go undercover to investigate an enemy. |
4 |
31 |
Crime pays off. Gain victim as Enemy. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
36 |
Go undercover to investigate an enemy. |
5 |
36 |
Arrested |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 4 with the new title Lieutenant. |
6 |
36 |
Became a Prisoner (Fixer). |
6 |
39 |
Vocational Training. |
6 |
40 |
Promoted to Prisoner (Fixer) rank 1. |
6 |
40 |
Paroled from prison. |
7 |
40 |
Failed to qualify for Colonist (Citizen). |
7 |
40 |
Became a Drifter (Wanderer). |
7 |
44 |
Attempted a risky adventure and was wildly successful. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
48 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
51 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
10 |
51 |
Failed to qualify for Physician (Scholar). |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
55 |
Find Ancient Technology. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
55 |
Retired at age 55. |