Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
19 |
Alvina Philpot secretly provide religious rites for a dying leader or noble, although they do not share Alvina Philpot's faith. Gain an Ally in the family and a Rival who disagrees with Alvina Philpot's choice. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Voluntarily left Missionary/Humanitarian |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
23 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
32 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
34 |
Offered job by a patron. Now owe him a favor. |
6 |
36 |
Became a Entertainer (Performer). |
6 |
38 |
Gain a patron in the arts. Gain an Ally |
6 |
40 |
Promoted to Entertainer (Performer) rank 1. |
7 |
40 |
Voluntarily left Performer |
7 |
40 |
Failed to qualify for Explorer (Scout). |
7 |
40 |
Switched to Drifter (Barbarian). |
7 |
42 |
Offered job by a patron. Now owe him a favor. |
7 |
44 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
44 |
Became a Agent (Intelligence). |
8 |
45 |
Go undercover to investigate an enemy. |
8 |
45 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
9 |
48 |
Continued as Agent (Intelligence). |
9 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
52 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
10 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
52 |
Retired at age 52. |
10 |
52 |
Continued as Agent (Intelligence). |
10 |
54 |
Rewarded for a successful mission. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |