Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
19 |
Join a social movement. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
America Grant run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
27 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
A new romantic starts. Gain an Ally. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A good deal ensures America Grant is living the high life for a few years. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Embroiled in legal trouble. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Failed to qualify for Artist (Entertainer). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
42 |
America Grant's work ends up coming home with America Grant, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
42 |
Failed to qualify for Explorer (Scout). |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
46 |
Suffer from a life-threatening illness. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Retired. |
9 |
50 |
A new romantic starts. Gain an Ally. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Birth or Death involving a family member or close friend. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |