Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
23 |
April Welch learn something April Welch should not have – a corporate secret, a political scandal – which April Welch can profit from illegally. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
April Welch learn something April Welch should not have – a corporate secret, a political scandal – which April Welch can profit from illegally. |
3 |
30 |
Gain a criminal contact. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
April Welch is rewarded for April Welch's diligence or cunning. |
4 |
34 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
36 |
Gained a contact. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Pirate (Rogue). |
6 |
38 |
Submitted to the draft. |
6 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
6 |
41 |
Gained a contact. |
6 |
42 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
42 |
Continued as Agent (Law Enforcement). |
7 |
45 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
8 |
45 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
48 |
April Welch come into conflict with a splinter group April Welch's own religion which maintains April Welch's version is the wrong one. Gain 2 Rivals. |
9 |
48 |
Became a Merchant (Free Trader). |
9 |
49 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
50 |
Opponents of April Welch's belief system ambush April Welch. |
10 |
50 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
50 |
Retired. |
11 |
51 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |