Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Become leader in social movement. |
1 |
22 |
Gain an Ally and an Enemy. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Marine (Marine Support) with the new title Marine. |
2 |
29 |
A mission goes wrong and Arrie Gonzalez is stranded behind enemy lines. Ejected from the service. |
3 |
29 |
Failed to qualify for Artist (Entertainer). |
3 |
29 |
Became a Drifter (Wanderer). |
3 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
33 |
Continued as Drifter (Wanderer). |
4 |
35 |
Attacked by enemies that Arrie Gonzalez easily defeat. |
4 |
35 |
Gain Enemy if Arrie Gonzalez don't already have one. |
4 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
37 |
Continued as Drifter (Wanderer). |
5 |
40 |
Good fortune |
5 |
41 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
41 |
Continued as Drifter (Wanderer). |
6 |
45 |
Spend time with an alien race. Gain a contact. |
7 |
45 |
Continued as Drifter (Wanderer). |
7 |
48 |
Nearly killed. Owe 10,000 for medical bills. |
8 |
48 |
Became a Merchant (Broker). |
8 |
49 |
A good deal ensures Arrie Gonzalez is living the high life for a few years. |
8 |
52 |
Promoted to Merchant (Broker) rank 1. |
9 |
52 |
Continued as Merchant (Broker). |
9 |
55 |
Make an unexpected connection outside Arrie Gonzalez's normal circles. Gain a Contact. |
9 |
56 |
Promoted to Merchant (Broker) rank 2. |