Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
20 |
Join a social movement. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Ashley Scenay's scout ship is one of the first on the scene to rescue the survivors of a disaster but Ashley Scenay fail to help. Gain an Enemy. |
2 |
25 |
Psychologically damaged by Ashley Scenay's time in the scouts. |
3 |
26 |
Voluntarily left Explorer |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
28 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
31 |
Severely injured. Owe 15,000 for medical bills. |
5 |
31 |
Failed to qualify for Pirate (Rogue). |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
32 |
Became a Rogue (Enforcer). |
6 |
33 |
A job goes wrong, forcing Ashley Scenay to flee off-planet. |
7 |
33 |
Switched to Drifter (Wanderer). |
7 |
36 |
Suffer from a life-threatening illness. |
8 |
36 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
37 |
Ashley Scenay retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
40 |
Forced to muster out. |
9 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
40 |
Retired at age 40. |
9 |
40 |
Retired. |
9 |
43 |
Gained a contact. |
10 |
45 |
Accused of a crime. |
11 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
50 |
Spend time with an alien race. Gain a contact. |
12 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |