Retired Team Leader Ath Pap  

Species Age Sex Str Dex End Int Edu SocUPP
Bwap 58 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 9 (1) 9 (1)111899
Tactful, Critical
 
Skills
Admin 1
Astrogation 0
Broker 1
Carouse 1
Diplomat 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Flyer 0
Gun Combat (Energy) 1
Jack-of-All-Trades 1
Leadership 2
Mechanic 0
Persuade 1
Pilot (Spacecraft) 1
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Steward 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Citizen Colonist 11
Merchant Free Trader 24
Believer Missionary/Humanitarian Team Leader23
Citizen Corporate 01
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Wekea-Sepae-a-Watha-ae Rival 1 0 0 4 Bwap (M/30)
Wekea-Sepae-a-Watha-ae’s relationships have begun to affect the character.
Woso T Enemy 0 2 2 1 Bwap (M/20)
Vivian Batt Enemy 0 4 1 2 Luriani (M/85)
Cleo Thomas Rival 1 3 4 0 Kargol (F/33)
Shelly Conray Rival 1 1 1 0 Humaniti (M/54)
Alberta Archer Rival 1 2 4 2 Sydite (F/28)
Abbie Carrington Rival 1 1 6 1 Libert (F/65)
Carolina Rule Enemy 0 2 2 1 Florian (F/11)
Attabwab Abatka Contact 3 0 3 0 Bwap (F/15)
Relationship altered.
Isa Anderson Contact 3 1 6 0 Urunishani (F/34)
Isa Anderson has life-changing event that creates new responsibilities.
 
Term Age History
1 18 Became a Scout (Surveyor).
1 19 Ath Pap inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2 19 Became a Citizen (Colonist).
2 23 Advanced training in a specialist field.
2 23 Promoted to Citizen (Colonist) rank 1.
3 23 Voluntarily left Colonist
3 23 Became a Merchant (Free Trader).
3 24 A good deal ensures Ath Pap is living the high life for a few years.
3 27 Promoted to Merchant (Free Trader) rank 1.
4 27 Continued as Merchant (Free Trader).
4 29 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
4 31 Promoted to Merchant (Free Trader) rank 2.
5 31 Continued as Merchant (Free Trader).
5 33 Imperial trade restrictions force Ath Pap out of business.
6 35 Aging Crisis. Owe 50,000 for medical bills.
6 35 Retired at age 35.
6 35 Continued as Merchant (Free Trader).
6 39 Ath Pap's ship or starport is destroyed by criminals. Gain them as an Enemy.
7 39 Aging Crisis. Owe 10,000 for medical bills.
7 39 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
7 43 Moved to a new world.
7 43 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
8 43 Aging Crisis. Owe 10,000 for medical bills.
8 43 Continued as Believer (Missionary/Humanitarian).
8 45 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 47 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
9 47 Aging Crisis. Owe 20,000 for medical bills.
9 47 Continued as Believer (Missionary/Humanitarian).
9 51 Ath Pap come into conflict with a splinter group Ath Pap's own religion which maintains Ath Pap's version is the wrong one. Gain 1 Rivals.
10 51 Aging Crisis. Owe 10,000 for medical bills.
10 51 Switched to Citizen (Corporate).
10 54 Life ruined by a criminal gang. Gain the gang as an Enemy
11 54 Aging Crisis. Owe 30,000 for medical bills.
11 54 Retired.
11 56 Gained a contact.
12 58 Aging Crisis. Owe 40,000 for medical bills.
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