Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Expand the field of Profession (Construction), but gain a Rival in Avis Frazier's former tutor. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Agent (Intelligence). |
2 |
25 |
Injured. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
27 |
Attacked by enemies and injured. |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
3 |
27 |
Gain Enemy if Avis Frazier don't already have one. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
Attempted a risky adventure and was sent to prison. |
5 |
33 |
Became a Prisoner (Fixer). |
5 |
36 |
Parole hearing. |
6 |
37 |
Switched to Prisoner (Inmate) with previous rank. |
6 |
40 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
7 |
41 |
Switched to Prisoner (Thug) with previous rank. |
7 |
43 |
A guard takes a dislike to Avis Frazier. |
8 |
45 |
Returned to Prisoner (Inmate). |
8 |
46 |
Attmped but failed to save a guard or prison officer. |
8 |
46 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
49 |
Returned to Prisoner (Thug). |
9 |
53 |
Parole hearing. |
10 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Returned to Prisoner (Inmate). |
10 |
56 |
Severely injured. Fully recovered. Owe 25,000 for medical bills. |
11 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |