Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Bertha Saxon's ship or starport is destroyed by criminals. Gain them as an Enemy. |
2 |
20 |
Became a Noble (Diplomat) with the new title Intern. |
2 |
24 |
Join a conspiracy of nobles that were caught. |
2 |
24 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Voluntarily left Diplomat |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
26 |
Attempted a risky adventure and was sent to prison. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Became a Prisoner (Inmate). |
4 |
30 |
A guard takes a dislike to Bertha Saxon. |
5 |
32 |
Continued as Prisoner (Inmate). |
5 |
33 |
A guard takes a dislike to Bertha Saxon. |
6 |
36 |
Switched to Prisoner (Thug) with previous rank. |
6 |
37 |
Parole hearing. |
6 |
40 |
Promoted to Prisoner (Thug) rank 1. |
6 |
40 |
Paroled from prison. |
7 |
40 |
Switched to Noble (Administrator) with the new title Assistant and previous rank. |
7 |
41 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
7 |
44 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
8 |
44 |
Continued as Noble (Administrator). |
8 |
47 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
8 |
48 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
9 |
48 |
Voluntarily left Administrator |
9 |
48 |
Failed to qualify for Merchant Academy. |
9 |
48 |
Submitted to the draft. |
9 |
48 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
51 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
52 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
10 |
52 |
Continued as Agent (Law Enforcement). |
10 |
56 |
Bertha Saxon's work ends up coming home with Bertha Saxon, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |