Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
29 |
Returned to Merchant (Merchant Marine). |
4 |
33 |
Given advanced training in a specialist field |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Risk Besse Lewis's fortune on a possibility lucrative deal and win. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
A sudden war destroys Besse Lewis's trade routes and contacts, forcing Besse Lewis to flee that region of space. |
7 |
44 |
Gain rebels as Enemy |
8 |
44 |
Became a Agent (Corporate Agent). |
8 |
46 |
Uncover a major conspiracy against Besse Lewis's employers. |
8 |
48 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
9 |
48 |
Continued as Agent (Corporate Agent). |
9 |
52 |
Rewarded for a successful mission. |
9 |
52 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
10 |
52 |
Continued as Agent (Corporate Agent). |
10 |
55 |
Go undercover to investigate an enemy. |
10 |
56 |
Besse Lewis's business expands, Besse Lewis's corporation grows, or the colony thrives. |
10 |
56 |
Forced to muster out. |