Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Army Academy) |
1 |
20 |
Study Art (Performing/Performer) as a hobby. |
1 |
21 |
Kicked out of military academy. |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
24 |
Find valuable salvage. |
2 |
25 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
25 |
Continued as Drifter (Scavenger). |
3 |
27 |
Gained a contact. |
3 |
29 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
29 |
Continued as Drifter (Scavenger). |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
32 |
Failed to qualify for Broker (Merchant). |
5 |
32 |
Switched to Drifter (Wanderer). |
5 |
36 |
Bessie Steeves run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Became a Citizen (Colonist). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
40 |
Promoted to Citizen (Colonist) rank 1. |
7 |
40 |
Continued as Citizen (Colonist). |
7 |
44 |
Bessie Steeves is rewarded for Bessie Steeves 's diligence or cunning. |
7 |
44 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
8 |
44 |
Continued as Citizen (Colonist). |
8 |
48 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
9 |
48 |
Failed to qualify for Explorer (Scout). |
9 |
48 |
Returned to Drifter (Scavenger). |
9 |
50 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
10 |
50 |
Failed to qualify for Artist (Entertainer). |
10 |
50 |
Submitted to the draft. |
10 |
50 |
Became a Scout (Explorer). |
10 |
53 |
Spend several years jumping from world to world in Bessie Steeves 's scout ship. |
11 |
54 |
Voluntarily left Explorer |
11 |
54 |
Became a Merchant (Broker). |
11 |
58 |
Promoted to Merchant (Broker) rank 1. |