Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Drafted into Courier |
2 |
22 |
Became a Scout (Courier). |
2 |
26 |
Spend several years jumping from world to world in Bethel White's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Spend several years jumping from world to world in Bethel White's scout ship. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Bethel White survey an alien world. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Broker (Merchant). |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
42 |
Continued as Drifter (Scavenger). |
7 |
46 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
46 |
Continued as Drifter (Scavenger). |
8 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Failed to qualify for Free Trader (Merchant). |
9 |
50 |
Returned to Drifter (Wanderer). |
9 |
51 |
Suffer from a life-threatening illness. |
10 |
51 |
Became a Citizen (Corporate). |
10 |
53 |
Bethel White's business expands, Bethel White's corporation grows, or the colony thrives. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Retired at age 55. |