Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Severely injured. Fully recovered. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Find valuable salvage. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
40 |
Betrayed by a friend. One of Betsy Connell's Contacts or Allies betrays Betsy Connell, ending Betsy Connell's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Returned to Merchant (Merchant Marine). |
7 |
42 |
Gained a contact. |
8 |
44 |
Voluntarily left Merchant Marine |
8 |
44 |
Failed to qualify for Explorer (Scout). |
8 |
44 |
Switched to Drifter (Barbarian). |
8 |
46 |
Find valuable salvage. |
8 |
48 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
48 |
Voluntarily left Barbarian |
9 |
48 |
Failed to qualify for Broker (Merchant). |
9 |
48 |
Returned to Drifter (Wanderer). |
9 |
50 |
Severely injured. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Opponents of Betsy Connell's belief system ambush Betsy Connell. |
10 |
52 |
Nearly killed. Owe 20,000 for medical bills. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired. |
11 |
56 |
Gained a contact. |