Term |
Age |
History |
---|
1 |
18 |
Became a Soulhunter (Commando) with the new title Least Claw. |
1 |
21 |
Given advanced training in a specialist field. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Soulhunter (Commando) rank 1 with the new title Third Claw. |
2 |
22 |
Continued as Soulhunter (Commando). |
2 |
23 |
During a battle, defeat or victory depends on Betsy Sim's actions. The ship suffers severe damage and Betsy Sim is blamed for the disaster, court-martialled, and discharged. |
3 |
23 |
Became a Rogue (Thief). |
3 |
26 |
Betsy Sim spend months in the dangerous criminal underworld. |
3 |
27 |
Promoted to Rogue (Thief) rank 1. |
4 |
27 |
Continued as Rogue (Thief). |
4 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
4 |
31 |
Promoted to Rogue (Thief) rank 2. |
5 |
31 |
Continued as Rogue (Thief). |
5 |
34 |
Involved in a gambling ring. |
5 |
35 |
Promoted to Rogue (Thief) rank 3. |
6 |
35 |
Continued as Rogue (Thief). |
6 |
39 |
Crime pays off. Gain victim as Enemy. |
6 |
39 |
Promoted to Rogue (Thief) rank 4. |
7 |
39 |
Continued as Rogue (Thief). |
7 |
40 |
Crime pays off. Gain victim as Enemy. |
7 |
43 |
Promoted to Rogue (Thief) rank 5. |
8 |
43 |
Continued as Rogue (Thief). |
8 |
47 |
A police detective or rival criminal forces Betsy Sim to flee and vows to hunt Betsy Sim down. Gain an Enemy. |
9 |
47 |
Became a Drifter (Barbarian). |
9 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Drifter (Barbarian). |
10 |
55 |
Suffer from a life-threatening illness. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |