Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Failed to qualify for Free Trader (Merchant). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Marine (Star Marine) with the new title Marine. |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Became a Entertainer (Journalist). |
3 |
27 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
3 |
30 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |
4 |
30 |
Continued as Entertainer (Journalist). |
4 |
32 |
Birdie Miller is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
5 |
32 |
Returned to Drifter (Wanderer). |
5 |
35 |
Attacked by enemies that Birdie Miller easily defeat. |
5 |
35 |
Gain Enemy if Birdie Miller don't already have one. |
5 |
36 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
36 |
Continued as Drifter (Wanderer). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
45 |
Birdie Miller do not know what happened to Birdie Miller. There is a gap in Birdie Miller's memory. |
9 |
45 |
Became a Citizen (Corporate). |
9 |
47 |
Spent time maintaining and using heavy vehicles. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Citizen (Corporate). |
10 |
50 |
Birdie Miller's business expands, Birdie Miller's corporation grows, or the colony thrives. |
11 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Continued as Citizen (Corporate). |
11 |
55 |
Advanced training in a specialist field. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |