Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Serve as the courier for an important message from the Imperium. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
24 |
Psychologically damaged by Cecile McDonaugh's time in the scouts. |
3 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
24 |
Became a Drifter (Barbarian). |
3 |
26 |
Cecile McDonaugh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
26 |
Became a Citizen (Corporate). |
4 |
28 |
Lost eye or limb. Owe 2,500 for medical bills. |
5 |
28 |
Became a Entertainer (Performer). |
5 |
30 |
Expose or are involved in a scandal of some sort. |
6 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
30 |
Returned to Drifter (Barbarian). |
6 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
34 |
Continued as Drifter (Barbarian). |
7 |
38 |
Offered job by a patron. Now owe him a favor. |
8 |
38 |
Switched to Scout (Courier) with previous rank. |
8 |
40 |
Cecile McDonaugh's scout ship is one of the first on the scene to rescue the survivors of a disaster but Cecile McDonaugh fail to help. Gain an Enemy. |
8 |
40 |
Cecile McDonaugh's ship is damaged, and Cecile McDonaugh have to hitch-hike Cecile McDonaugh's way back across the stars to the nearest scout base. |
8 |
40 |
Gain 4 Contacts. Gain 1 Enemies. |
8 |
42 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
42 |
Continued as Scout (Courier). |
9 |
43 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
10 |
43 |
Returned to Drifter (Barbarian). |
10 |
47 |
Cecile McDonaugh do not know what happened to Cecile McDonaugh. There is a gap in Cecile McDonaugh's memory. |
11 |
47 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
50 |
Opponents of Cecile McDonaugh's belief system ambush Cecile McDonaugh. |
11 |
50 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
50 |
Retired at age 50. |
12 |
50 |
Retired. |
12 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |