Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Win a prestigious prize for Clementine Carter's work. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
25 |
Win a prestigious prize for Clementine Carter's work. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
29 |
Assigned to work on a secret project for a patron or organisation. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Intelligence (Agent). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Embroiled in legal trouble. |
5 |
34 |
Became a Prisoner (Fixer). |
5 |
35 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Continued as Prisoner (Fixer). |
6 |
40 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
7 |
42 |
Switched to Prisoner (Thug) with previous rank. |
7 |
44 |
Parole hearing. |
7 |
46 |
Promoted to Prisoner (Thug) rank 1. |
7 |
46 |
Paroled from prison. |
8 |
46 |
Switched to Merchant (Broker). |
8 |
48 |
Make an unexpected connection outside Clementine Carter's normal circles. Gain a Contact. |
8 |
50 |
Promoted to Merchant (Broker) rank 1. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
52 |
A sudden war destroys Clementine Carter's trade routes and contacts, forcing Clementine Carter to flee that region of space. |
9 |
52 |
Gain rebels as Enemy |
10 |
52 |
Became a Drifter (Wanderer). |
10 |
53 |
Clementine Carter do not know what happened to Clementine Carter. There is a gap in Clementine Carter's memory. |
11 |
53 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
56 |
Moved to a new world. |