Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Attacked by enemies that Clora Tow easily defeat. |
2 |
26 |
Gain Enemy if Clora Tow don't already have one. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
30 |
Clora Tow do not know what happened to Clora Tow. There is a gap in Clora Tow's memory. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
33 |
A revolution, attack or other unusual event throws Clora Tow's life into chaos, forcing Clora Tow to leave the planet. |
5 |
33 |
Failed to qualify for Enforcer (Rogue). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
34 |
Advanced training in a specialist field. |
6 |
37 |
Attempted to change assignments. |
6 |
37 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
39 |
Gained a contact. |
7 |
41 |
Continued as Navy (Line/Crew). |
7 |
43 |
A new romantic starts. Gain an Ally. |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Failed to qualify for Engineer/Gunner (Navy). |
8 |
45 |
Continued as Navy (Line/Crew). |
8 |
48 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
48 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
48 |
Returned to Drifter (Barbarian). |
9 |
49 |
Clora Tow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
52 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
10 |
52 |
Continued as Drifter (Barbarian). |
10 |
55 |
Injured. Fully recovered. Owe 2,500 for medical bills. |