Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
22 |
Failed to qualify for Star Marine (Marine). |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Spend time with an alien race. Gain a contact. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Suffer from a life-threatening illness. |
5 |
33 |
Became a Agent (Intelligence). |
5 |
36 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
5 |
37 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
37 |
Continued as Agent (Intelligence). |
6 |
39 |
Coral Hunt's work ends up coming home with Coral Hunt, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
41 |
Continued as Agent (Intelligence). |
7 |
42 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
42 |
Returned to Drifter (Wanderer). |
8 |
44 |
Betrayed by a friend. One of Coral Hunt's Contacts or Allies betrays Coral Hunt, ending Coral Hunt's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Retired. |
9 |
48 |
Gained a contact. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
Good fortune. |
11 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |